
ABOUT THE ARTIST
Josh Whitehouse is a London-based multi-disciplinary artist, actor, and musician whose work spans fine art, music production, film, and 3D animation. While many recognize him from his leading roles on screen for the BBC, Netflix, Amazon, and MGM, Josh’s creative journey began long before he ever stepped in front of a camera.
​
Roots & Evolution
When Josh was very young, his mother, the talented painter Penelope Sinclair, placed a paintbrush in his hand and taught him how to map out the structure of a face on a canvas. This natural experience with his mother developed into a distinct interest and, as a quieter kid, it became a form of self-soothing and belonging. As a younger child if the environment around him got too loud, sitting with a sketchbook allowed him to lock in, remain present, and communicate in a way words couldn't quite manage.
​
By his mid-teens, that creative energy expanded into music. From the age of 15, Josh spent his life writing albums and performing in bands, most notably fronting More Like Trees - a flamenco, drum-and-bass-inspired acoustic band. The project saw them signed to BBE, releasing several albums on the label and touring worldwide, playing international festival stages throughout his 20s.
At 18, acting entered the frame and rapidly took off, developing into a highly successful career in film and television. While the screen work took center stage for a time, Josh never stopped making music, dedicating years to mastering home studio production and creating highly polished, self-produced tracks.
​
In his 30s, an ADHD diagnosis shed a whole new light on that lifelong relationship with creating. It perfectly explained the intense, hyper-focused drive that has allowed Josh to spend his life teaching himself complex new crafts from the ground up—whether navigating the music industry, building an acting career, or dedicating the last six years to deep-diving into 3D software.
​
The Work Today
Today, Josh’s practice sits at the fluid intersection of the physical and digital worlds. Alongside his acting career, he operates as an independent painter, music producer, and intermediate 3D generalist.
​
His technical expertise in Blender encompasses character design, retopology, rigging, weighting, texturing, UV unwrapping, and simulation workflows - using his experience as an actor to capture performances for his own short films using motion capture and his musical abilities to create sound design for his films. He is currently merging these multi-disciplinary skills to direct, score, and produce Aphasia, an upcoming animated short film that translates his father’s poetry into moving imagery to raise awareness for stroke victims.
Whether working with acrylic on canvas, a self-produced audio track, a digital character rig, or a performance on screen, the core of Josh's work remains entirely the same: finding focus in the chaos, mastering the craft, and creating something that connects.